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A New Dimension with Motion | Sketchfab Announces Sketchfab Animation

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It was only a couple of weeks ago when Sketchfab announced that they had put together the world’s first directory for industrial 3D scanning services – The Sketchfab Community 3D Scanning Services – yet, the crew has yet another milestone announcement to make before the close of 2015.

Starting today, users of the fully embeddable 3D viewer can now give motion to characters, illustrate educational concepts and tell better stories around product features through their all–new 3D Animation support.

According to the announcement posted to the company’s blog on Tuesday, the new feature “will support different types of animations, such as skeleton-based animation (model rigged with bones), solid animation (translation, scale, rotation), and morph targets (great for animating faces).”

Add to this the fact that each model can contain multiple animation tracks and loop modes that a viewer can switch between while viewing a model and it becomes clear just how useful the new feature will be to everybody from digital sculptors to even engineers needing to communicate complex movements or systems to clients and colleagues.

“Since the beta launch in August, over 1000 users helped us test and we’ve been blown away by the animations they published: giving motion to characters, illustrating educational concepts and product features and telling stories,” explains Sketchfab’s Natalia Krasnodebska.

Publishing an animation through the platform is easy: simply export your animation from any 3D application to an FBX file and upload it to Sketchfab. Currently, 3DS Max and Maya users can export directly from within their workspace with a free exporter plugin with support for other applications to follow.

Find out more over at Sketchfab.

Read A New Dimension with Motion | Sketchfab Announces Sketchfab Animation at SolidSmack.


Onshape Breaks Out of Beta, Introduces Onshape App Store

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Onshape has had a bang-up year. After launching in March, upending CAD pricing, and locking down additional $80M funding (for a total of $144M), there were only two things left to do in the year: break out of beta and launch a freakin’ app store.

Onshape Goes Commercial

Starting this week, anyone can go sign up for a free Onshape account. Free accounts provide unlimited public Documents, limited to 10 private Documents and 5GB storage. Professional accounts offer unlimited public/private Documents and storage for $100/user/month ($1200/user/year). Over the past year, Onshape has continuously released updates, delivering a pack of new features and improvements every 3-4 weeks–a rate they plan to continue and improve upon.

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Onshape Beta results:

  • 400,000 hours of user usage
  • Over 10,000 users
  • Over 150 countries
  • 4,000,000 features created
  • 390,000 CAD files imported/exported
  • 325,000 STL Files created
  • 14 major product updates, over 125 features

14 major updates with 125 features is no small feat, but with all users using the latest features as soon as they’re pushed out, it speaks to the process they have for delivering so many features and addressing feedback so quickly. Critical to their beta success was seeing how the software was used, a plan for content delivery and regular communication with users through beta forums and the integrated feedback tool–Any user can submit an enhancement request or bug report directly from inside Onshape with attached screenshot markup. All of this, combined with a solid, multi-tenant infrastructure, an engineering/ux staff that is more than 50% of the Onshape team and all the signs of a passionate user-base shows how aggressively Onshape is moving.

Interesting stats:

  • 99.9% uptime; virtually zero crashes/data loss
  • 54% have used Onshape mobile
  • 2x as likely to use phone, but use Onshape 2x longer on tablet
  • 1 in 6 sessions occur on mobile

Onshape’s 99.9% uptime isn’t surprising. The platform is distributed on secure servers around the world–If one goes down, another is already there. The mobile usage is interesting though, with a CAD platform optimized for mobile usage, a thought is that these stats should be higher. No doubt this will increase as people get use to the idea of performing CAD tasks over mobile and touch-enabled software/tablet devices become easier to use. In fact, according to Onshape Founder and Board Chairman, Jon Hirschtick, people are already getting use to the idea. “They are not using it just for viewing. We have users sitting on subways and planes, editing parts and releasing them, doing serious CAD works. That confirms our vision.” Additionally, he relayed in a comment concerning the iPad Pro, “We run great on iPad Pro, and we are building a number of cool features that are iPad Pro-specific.”

Onshape App Store

Just as big as the news of Onshape coming out of beta, if not bigger, is the introduction of the Onshape App Store. App stores get a bad rap, from the closed-off Apple ecosystem to other CAD software companies attempting something similar. The difference with the Onshape App Store, as with the Onshape platform, is how they’re approaching it.

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The Onshape App store has three type of apps–Integrated Cloud, Connected Cloud, and Connected Desktop apps–with a revenue split model that varies with vendor, but is built around a standard 30/70 split. While some apps may have paid options, they all follow Onshape’s lead by providing a free option. The app store launched in beta with 24 partner apps and scores of other technology partners you can expect to see on the app store in the future.

You’ll find some apps you know, some you’ve heard of, and some that are completely new to the 3D CAD scene. What becomes more apparent now, is that introducing an App Store with a commercial release shows where Onshape’s priorities lie. As is seen with their beta roadmap, they’re now left to concentrate on developing the most powerful cloud-based 3D CAD platform, while partners and savvy software developers provide the additional functionality through integrated apps.

The Onshape App Store launches with:

  • Apps for CAM, simulation, rendering, content, and more
  • 24 partner apps with beta launch, more to come
  • Integrated Cloud, Connected Cloud, and Connected Desktop apps
  • Revenue split model for paid apps, varies with vendor, standard is 30/70

Overnight, the functionality available with Onshape has changed and they’re certainly setting the pace for browser-based CAD software development (any CAD software, really) over the future. We’ll just need to see if those critical features are added as quickly as users need them. I know some people/companies who are waiting for certain features to ‘make the switch,’ so if feature dev is where their focus stays, 2016 should be another interesting year for Onshape and the Onshape community. Here’s one thing I’m wondering though, with this news. Are multiple subscriptions to multiple products attractive to you? A subscription to your 3D CAD, another for Simulation, another for Data Management, etc? We all use various software, so how is it any different?

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Read Onshape Breaks Out of Beta, Introduces Onshape App Store at SolidSmack.

Sharpr3D is Developing An iPad Pro CAD App. And It’s Awesome.

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Ever wonder why 3D modeling wasn’t more like sketching? Or sculpting? Why we’re limited to mouse clicks? I’ve had that conversation with multiple people. Some thin modeling with a stylus (a pencil) doesn’t seem intuitive. I’d say the mouse is the device that doesn’t seem intuitive — especially if you’re a left-handed person using a right-handed mouse, but I digress.

If Sharpr3D has anything to do about it, they’ll upend the UI/UX aspects of 3D modeling. They’re developing a 3D CAD app for the iPad Pro, and I think it’s something we’ve all been anticipating since the first generation of iPads. It’s in the early stages and we’ll have some more details from Founder/Developer, Istvan Csanady, but right now, you all need to see this. Thoughts?

  • The app is for iPad Pro+Apple Pencil only
  • It is a solid modeling app
  • It can export STEP, IGES, STL and import STEP, IGES
  • The basic pencil interaction can cover up to 75% of your modeling, without using any tools
  • But we have a lot of tools as well, sweeping, lofting, booleans, offsetting etc.
  • It is super precise, we have a really smart snapping engine
  • In the video, we did not use any tools, only the basic pencil interaction

Read Sharpr3D is Developing An iPad Pro CAD App. And It’s Awesome. at SolidSmack.

Tetra4D Enrich Will Make You Totally Rethink What’s Possible with 3D PDFs

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I think you all know what a 3D PDF is–your 3D model and all of its views right within a PDF document. They’ve been around for YEARS. Quite convenient for sharing model views, protecting model data or emailing a PDF to grandma who can easily open your work and share with her quilting club, but they haven’t been so useful for getting other data across–data that might help with, oh, manufacturing, certification, assembly and the like. That is, until now.

3D PDF tech was originally developed by TTF, which Adobe acquired in 2006 when it went into the 3D PDF game. They spun it out, giving it to Tech Soft 3D for development, with the end-user product given to Tetra4D who developed to resell it. The 2013 acquisition of Tetra4D by Tech Soft 3D boosted development efforts of the end-user product and now they’re showing what’s truly possible in a new soon-to-be-released product called Tetra4D Enrich.

Announce in November as Project Meteor, Tetra4D Enrich levels up 3D PDFs by providing customizable templates with drag-and-drop blocks that put virtually any model data needed into an interactive PDF document. These block of data can include anything from 3D Views, metadata, textfields, BOM info via ERP/PDM, render modes, view controls and more. What’s that? You want to see an example? Sure, you can download an Enrich 3D PDF example here (PDF – 2.4MB).

Simply having 3D views in a PDF is an understandable advantage, but one of the most convincing examples I saw with Enrich is the ability to use it to quickly create a certification document. By identifying dimensional data and included entry fields for shop floor inspectors to enter measured values that automatically check against drawing values, it makes quick work of identifying differences between the engineering drawing and the manufactured product, all within the document. No paper trail or binders–inspection done, checked back in and back to engineering it goes. After seeing a few similar scenarios of what is possible using Enrich, there’s no doubt that 3D PDFs should become more important in the design to manufacturing workflow.

Tetra4D Enrich is currently in beta, releasing Q1 2016. No pricing has been announced as of yet, but you can request a beta invitation and get more information about it here.

Have you (do you) use 3D PDFs?

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Read Tetra4D Enrich Will Make You Totally Rethink What’s Possible with 3D PDFs at SolidSmack.

3D Slash Is Web-based 3D Modeling Fun Enough for Kids, Awesome Enough For You

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Options abound for software and devices to help the little ones learn the fundamentals of electronics and programming. Now, there’s another option aimed at increasing your child’s STEM dream team status. 3D Slash is a 3D modeling tool “to make 3D creation accessible to everyone” in a fun, inventive, and game-like manner. It was developed by French designer Sylvain Huet, who based the software off the insanely popular video game Minecraft, which encourages players to build whatever they want, wherever they want.

3D Slash is easy to get users started on their path to learning: in about three steps and after a 30 minute training session, users are ready to create their own 3D objects whether or not they have prior modeling experience. The program is free to use both online and offline and, even if you don’t have a 3D printer, you can still get some use out of the program by sharing your model with the community or downloading the STL files. 3D Slash is touted for 5 years old or 95; guess it’s never too late or early to start learning a new skill.

It can be a little overwhelming to sit down and design something on your own, so the program also has over 20,000 designs created by other users since January 2015 including repair tools, games, figurines, decorations, scale models, and STEM projects.

We showed you how 3D Slash is being used with La Poste to provide 3D modeling for customers. And recently, 3D Slash teamed up with Raspberry Pi to create a new version of the app that works with the credit-card sized computer. As an added bonus, the two also developed the app for their partner Pi-Top, which is a kid-friendly laptop installed with 3D Slash, though adults are free and encouraged to use the device as well. You can also install it on a Kano kid’s computer as well.

It’s great that more companies are dedicated to teaching those with little to no experience the basics of programming, but 3D Slash is ahead of the game by offering their services for free. Much of the software and devices needed to even learn the basics can empty your wallet, which is even worse if you lose interest of the subject after a week. But for those who hope to get better at it should look into 3D Slash. Learning through game mechanics is a great way to make the experience more engaging, exciting, and interesting. Besides, textbooks can only do so much.

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Read 3D Slash Is Web-based 3D Modeling Fun Enough for Kids, Awesome Enough For You at SolidSmack.

More Details on the Shapr3D iPad Pro CAD App [Interview]

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When I first saw the Shapr3D app, I was pretty impressed, as were some of you, but it left some lingering questions. A 3D modeling app on the iPad Pro that looks well thought-out, but why an iOS CAD app? So we gathered the questions and ask the founder and developer, István Csanády, more about the features, the kernel and what the future holds.

What is the complete feature list? Is freeform surfacing possible with Shapr3D?
Here is the complete list of tools we provide: loft, sweep, boolean union, cut, intersection, offset, shell, fillet, chamfer, revolve, and a quite awesome freeform surface modeling tool, that does not have a name yet, but you will be able to manipulate the surfaces of your solid models in a really exciting way. (And your solids will remain solids of course.) And many more to come, this is just the initial feature list. I would say we have a rather complete solid modeling toolkit.

Are you developing your own modeling kernel? If not, what is it based on?
No, we are using OpenCASCADE. It evolved a lot during the last few years, and its price/value ratio is unbeatable. And of course we are contributing to the OCC code base, so we are supporting the open source development. It also let us doing seamless data exchange with other CAD.

How do you think Shapr3D will change how people will use 3D CAD software?
We would love to see Shapr3D integrated to the design workflow, used together with other CAD software, but in many many cases it could be used on its own. It is designed for precise solid modeling, but because of its novel user interface and user experience, it can be used to create 3D sketches much faster than with traditional 3D CAD. We jokingly say that you can be ready faster with your job with Shapr3D than your CAD starts on your computer.

What are the biggest challenges the Shapr3D app is addressing?
We basically had to reinvent the CAD user interface and CAD user experience for this new kind of interaction (multitouch + pencil). Designing the app exclusively for multitouch + stylus interaction resulted in a great, new way of 3D modeling, and I think this is the greatest thing in Shapr3D, that it makes 3D modeling reeeeaaaally fun, and intuitive, without any compromises. I would say it covers 85% of your 3D modeling workflow with 1000% more fun. And you can learn it in five minutes if you have used any other 3D solid modeling software before. Plus, this is the first CAD that is designed from ground up for the mobile era, and that’s a bigger difference than you would think. Mobile is eating the world, and like it or not, even CAD will be more mobile in the upcoming years, just look at Onshape (that we love a lot :)), and we believe Shapr is a great step forward in this transition.

What needs to change with 3D CAD/Design to move technology/innovation forward?
What needs to change? Well, I think UX/UI is a field where CAD is decades behind the software industry. If you look at CAD software, it usually looks like if it was designed in the 1980s (for the most part, it was), and you need to watch hours of tutorial videos on Youtube before you are able to make even very simple things. We have a mantra at Shapr3D: Easy stuff should be easy, and hard stuff must not be impossible. This is what I miss the most from 3D modeling software, usually it seems that even the easy stuff can be really hard. (People going to kill me in the comments section, but let’s face it, for most human beings CAD is not simple :)) I think the CAD industry could learn a lot from the vibrant mobile app scene, in terms of UI/UX. And in case of a software that is quite often used 8 hours a day, user experience is extremely important. Because UX is everything. UX is how your software works. This is one of the many reasons we are working on Shapr3D, we want to provide an amazing user experience, that’s never seen before.

Shapr3D is currently in beta, you can find out more and join in at shapr3d.com.

Read More Details on the Shapr3D iPad Pro CAD App [Interview] at SolidSmack.

Is Generative Design the ‘Real Future’ of CAD?

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The new Line/Shape/Space site has an interesting read by Autodesk CTO, Jeff Kowalski. It is, of course, to promote Autodesk’s Dreamcatcher project, a parameter-based, generative design project, but the headline is nice and controversial, just the way we like’em.

“CAD Is a Lie”

In the article, Jeff describes how the computer really doesn’t ‘aid your design.’ True enough, it’s just a tool that helps you along, you know, helps as in aids and assists, but who really cares about the meaning of words? The point is, computers can be used for more, like come up with ideas on their own.

“Computers that creatively come up with ideas on their own are the heart of generative design. In generative design, you share your goal with the computer, tell it what you want to achieve, as well as the constraints involved, and the computer actually explores the solution space to find and create ideas that you would never think of on your own.”

I agree, except for one point. The strength of generative design, isn’t only in entering the set of parameters, sitting back and letting the computer do all the work, but in being able to explore different forms yourself.

The article, while making a good point, is talking about a specific type of generative design, in that Autodesk Dreamcatcher (from my understanding) is optimizing for a designs structural integrity, looking more at the function than the form, whereas something like Grasshopper for Rhino is focused more on exploring the form.

Read Is Generative Design the ‘Real Future’ of CAD? at SolidSmack.

How Collaboration Works in Onshape (and 5 Reasons You Need to Try it Now)

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Collaborating with CAD data sucks. In fact, you told us it’s the third most annoying thing in CAD back in late 2014. Onshape wants you to think they’ve solved it. Have they, really? Let’s think this through.

Spoiler

Onshape makes collaboration better in some really obvious ways, but also in some surprisingly powerful under-the-hood ways. In fact, it makes us wonder how we lived with file-based systems for so long. If Onshape isn’t in your 3D toolbox yet, it should be.

The problem

There is currently no good way of working collaboratively with file-based 3D CAD data.

When you think “collaboration,” you probably think about the real-time kind of collaboration–engineers and designers working on the same project at the same time. File-based CAD systems don’t make this easy, but do have elaborate mechanisms for making it less painful, and every office has its own rules and best-practices for coping with these problems.

Real-time collaboration in CAD is limited to over-the-shoulder interactions with one person driving and the other person pointing, hand-waving and scratching their chin-skin over your keyboard. Maybe, you’ll even have another party included via Skype screen-share. Add incessant interruptions and you’ve got a pretty good picture of what it’s like to work in a file-based design office.

But real-time is actually a small part of the problem. Collaboration is actually much more a problem of data management, and this is where things get nasty.

As an industrial design consultant I’ve worked a lot of places over the years. I’ve worked in big corporations running big PLM systems. I’ve also worked with smaller outfits using byzantine file-naming conventions and LAN-based file sharing, even Dropbox. At Mechanical Color I’ve managed projects using GrabCAD, Box Sync, and even a shared fra.me session for a cloud-ish 3D modeling experience. They all leave much to be desired.

You know the PDM process. Check out > open > save > close > check in > repeat, ad nauseum. And, oh fooey, that one guy forgot to check his stuff in before heading off on vaycay. (Facepalm.) PDM is not a collaboration solution, it’s Mentos in your productivity Coke bottle. The sticker-price is one thing, but let’s not forget the IT overhead for buying/running/maintaining/troubleshooting in-house servers, training employees, and an infuriating lack of nimbleness during rapid design iteration (all that checking-out-and-checking-in is a major creative buzz-kill). It’s a headache for enterprise, a nightmare for small and medium businesses, and a non-starter for indy operations. There’s a reason that after nearly a decade as a professional design consultant I still don’t use a CAD PDM system, and I don’t regret that decision.

Smaller shops, if they’re really savvy, might use a lighter, cloud-based PDM solution like PLM 360 or GrabCAD. Both are compelling, but ultimately disappointing. Managed cloud solutions help with the IT overhead problem, and have some other nice advantages over a private servers for ease of collaboration and administration. Still, the problem of conflicts: when two people make conflicting changes, somebody goes home in tears. It also doesn’t solve revision control problems beyond simple, explicit, linear versioning, and it does nothing to solve software version compatibility problems (see below).

Most smaller shops, in my experience, just use good ol’ LAN-based file systems and some kind of filing system for keeping track of what belongs to whom. Let’s not even talk about naming conventions. And yes, there are workarounds and best-practices for making file-sharing less painful–I have my own, and have promoted my own ways of working around these problems over the years–but sharing data in a file-based system is inherently problematic. It doesn’t matter how fastidious your process, nor how draconian your enforcement: file-based systems will eventually let you down.

Oh, and let’s not forget about version-compatibility. Most of us are forced to keep lots of installs around: I have SolidWorks 2013, 2014, and 2015 on my machine for various clients. If somebody with 2016 opens your 2015 file and hits save, suddenly that file is rendered unusable for 2015 users henceforward. Believe it or not, forward compatibility can be just as bad. Dirty secret: the only foolproof way of opening a 2005 file in 2016 is to first open it in 2006, then 2007, then 2008… ugly.

Enter Onshape

One of the things we love most about Onshape is its ability to make incredible feats of software engineering look effortless. On the surface it looks like, well, CAD in the cloud. And it is. But that’s not the whole story. Take, for example, collaboration.

It’s easy to think of Onshape as just another 3D modeling software you view in a browser instead of a stand-alone app installed on your desktop. That’s wrong. Onshape is something entirely different from file-based CAD in one monumentally important way: it’s not file-based at all. Each Onshape project is an entry in your database, and that database tracks each and every tiny step you take as you work. Each step is stored as a Microversion, and there’s one of these for each and every undoable action you perform in Onshape.

Onshape collaboration with simultaneous editingAdd a feature, change a parameter, tweak a mate direction; every single thing you do in Onshape is tracked. Onshape allows you to work without fear: not only do you have an unlimited undo stack stretching back to the beginning of the epoch, but individual changes can be cherry-picked for removal, revision, or–most importantly–merging. This is how Onshape allows several users to work simultaneously on a single project: each discreet user action is tracked and merged to the project in real-time.

“This is how Onshape allows several users to work simultaneously on a single project: each discreet user action is tracked and merged to the project in real-time.”

But that’s going to get annoying, right? Well, ideally you would want some way of cordoning yourself off to work in peace until you’ve solved the design problem. You want to create your very own duplicate of the current working project, mess around with it until you’re happy, and then send the changes back to the main project. We do this in Onshape using ‘branching’ and ‘merging’.

Concrete example: Last year I was designing a housing for a coffee maker, and we were working on the shape of the carafe lid. We’ve had a meeting, and thought up five different ways the lid might look, and we needed to prototype each one before selecting a direction.

I did this in SolidWorks by saving five separate copies of the carafe sub-assembly using Pack-and-Go and a naming convention (carafeA, carafeB, etc), then model the new designs into each. After prototyping, we decided that carafeB was best, so I then manually ran a Pack-and-GO of that design, removing the naming convention, and then re-inserted it into the main coffee maker assembly.

That process was not only a mess of clerical Pack-and-Go monkey-work, it was also very limiting. What if the correct solution were actually a combination of designs A and B? I would then have to do a third Pack-and-Go, carafeC, and then manually re-model the best features of designs A and B. Then, as before, I manually re-export and re-import the result into the main assembly.

The above isn’t hypothetical: it’s the actual process I use when designing a product. I’ve done it with coffee makers, faucets, flush valves, headphones, toys, and robots. It’s horrible.

Onshape makes this process laughably easy by comparison: from your main assembly, just click “Branch” to create design branches for designs A, B, etc. When you’re done, just merge the branch you want to keep back into “Main”. If you want to combine two of them, just merge them both. Don’t like a feature from one of the designs? Remove it. Want to combine the benefits of A and B? Merge them. It’s lovely.

Onshape collaboration with versioning and branching of the designSee where the design started, the different versions and which have been merged into the main design. Here, a few ideas were started from ‘Version 1’ and another idea for ‘Assembly Improvements’ branched off after the ‘MFG Review’.

Not only is this straightforward from a process standpoint, it’s also liberating: each and every step in your process has been logged for all eternity, and you can always go back if you need to. Most importantly, it’s collaborative: since I no longer have to fear accidental conflict with other users, I can have multiple designers working on a single problem at the same time. We find solutions faster, and merge the best ones into the main design.

On the real-time side of things, you can even click a collaborator’s name to see exactly what they are seeing in real-time, making pointing, hand-waving and chin scratching unnecessary. If I want to show my client a design feature, I don’t have to email screen grabs with red arrows pointing to things; I can just share the document and show them exactly what I mean. At Mechanical Color, my regular collaborators are in Virginia, Boston, Portland, London, and Estonia, and my biggest clients are in Seattle, San Fran, LA, and Chicago. As far as I’m concerned, the sooner my team can use Onshape, the better.

Still need convincing? Go try it now to see what I mean.

Five reasons to try Onshape

If you haven’t signed up for Onshape, shame on you. Drop what you’re doing and go sign up. A few reasons:

  1. It’s Parasolid mechanical CAD, it’s free, and it takes like 10 seconds to be up and running. (Yes, that’s three reasons.)
  2. Collaboration in real-time with teammates and clients
  3. Branch and merge design ideas with reckless abandon
  4. Present designs to remote or mobile clients in real-time
  5. Seriously, there’s no downside. Just do it.

Interested in learning more about how Onshape collaboration works? Then this video is a must watch. It breaks down the simultaneous editing, real-time updating and commenting that make it such a critical tool to the product development process.

onshape collaboration using follow mode for simultaneous viewing and editingThe Follow Mode in Onshape allows simultaneous viewing and editing of the model. It’s really a button click to start collaborating on the design.

Read How Collaboration Works in Onshape (and 5 Reasons You Need to Try it Now) at SolidSmack.


Model Of the Week: Tri-Sphere By Simon Williamson

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Today, we’re bringing back a segment that lapsed into a coma and suddenly awoke recently with a direct punch to an exposed solar plexus. Model of the Week: the best and coolest 3D models the SolidSmack audience is creating and sharing online. We’re in the future now, so there’s loads of amazingness and brilliance we didn’t have years ago when we were churning out 3D models on… the same exact keyboard and mouse driven 3D software. Right?! So, send us your best and we’ll feature something cool each week. Here we go!

Tri-Sphere by Simon Williamson

Simon Williamson is a professor at Wentworth Institute of Technology. (You need to see his work if you haven’t.) He has provided, not only the SolidWorks assembly and part files, but also an OBJ file and a KeyShot scene file (bip) where you can see exactly how he has set it up to get the look he achieved in the images below.

This part is absolutely rockin’ because you can create a quick 3D print of the clip part to form an amazing array of different structures. This is one to bookmark for sure.

You can download the files here on GrabCAD.

Have a model you think everyone needs? Share the link and details with us here!

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Read Model Of the Week: Tri-Sphere By Simon Williamson at SolidSmack.

Yobi3D Model Search Finds the Most 3D Printable File (And Anything Related)

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People have been using Google search since 1997 (in 1996 it was known as BackRub) to search for information on everything under the son and beyond. With the rise of desktop 3D printing, hobbyists have turned to just about every search engine (Bing, Yahoo, WebCrawler, etc.) to get their hands on any number of 3D models for their various projects, which can often become a nightmare after several hours of searching. Fortunately for them, Jessy Lee has created a solution to take away some of the headache involved with trying to find a particular 3D model with his Yobi3D online app.

The Browser-run app functions much the same as any other search application. Users type in their model preferences and it returns with an array of examples. But, it goes much deeper than that. It actually lets users refine their search based on object resolution, file preference, license (noncommercial, reuse with mod, etc.) and even ‘level of printability’- Easy (requires no modification), Medium (requires some modification) and Hard (better get someone who knows CAD).

I had a chance to ask Jessy a few questions about Yobi3D. We wanted to find out what inspired him to create Yobi3D; Was it simply to collect and house 3D models ‘under one roof’? “I needed to find 3D models for my research during graduate school,” says Jessy. “There was no good search tool to find 3D models, like searching for images on Google Image.”

He goes on to state, “I was also inspired by the maturity of WebGL technology, which enables rendering of 3D models within the web browsers. Most of the 3D modeling/rendering tools were very operating system dependent. Putting all these ideas together (Need for 3D models + Google Image + WebGL maturity), Yobi3D was born. And yes! ‘house them under one roof’ is the core idea to make the search faster.”

Of course, when designing a search engine of this sort, even Computer Science graduate students can encounter their fair share of struggles. I asked Jessy if this was a difficult undertaking for him when creating Yobi3D and how it has evolved since inception. “Yes, it was difficult. We ran into many technical challenges with our web crawler and 3D viewer. Since 3D files are all generally larger than web pages and images, we had to revamp our web crawlers to deal with different sizes of files. We index 20 types of 3D file format. It took us some time to work with different 3D modeling software and generalize the files to a web-presentable format, which enables the 3D previews to render fast when a user clicks on a search result.”

Jessy explained some of the new features that were incorporated into the latest version of Yobi3D. Since their launch ins August of 2014, they’ve added two major new features.

1. 3D Printability Filter

This is a filter to select and show models based on how difficult they are to print: Easy, Medium, Hard.
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This is designed to help entry-level 3D print makers to find 3D models that are printable, instead of getting frustrated dealing with un-printable files or complicated files. For example, finding the right software to convert a file to STL, repair that file, or edit excessively heavy parts.

2. Related 3D Models

When you open a model, a “Related” tab appears at the bottom of the screen to show a list of related 3D models.
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Of course, nothing is ever perfect, which is why Jessy and his team are constantly revising and improving the software. Still, Yobi3D is easy to use for even those just starting to venture into the 3D printing and modeling world and is a handy tool for veterans as well.

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Read Yobi3D Model Search Finds the Most 3D Printable File (And Anything Related) at SolidSmack.

Your Hopes, Fears and Dreams. What Do You Want To Hear From SolidWorks?

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It’s the first day of February, 2016. Time for the biggest CAD industry event for a single software package. SolidWorks World 2016 is on and there’s an ethereal feel in the air. Maybe it’s the rapturous, simultaneous geeking of thousands of SolidWorks users. Maybe it’s the 75 degree Dallas, Texas weather in the middle of winter. Maybe it’s a bit of both. As is usual, they’ll have guests and announcements galore, but what are you hoping to hear from SolidWorks?

SolidWorks has some great customers, keynotes and announcements lined up. You have the illustrious Yves Behar, David Pogue interviewing customers behind Beer, Bra and Space Elevator tech, new entrepreneur focus and new product announcements to be sure. There’s been a lot going on with Dassault SolidWorks, from a new release and a new UI with SolidWorks 2016 to subscription policy changes and an expansion of products that begin to show how SolidWorks is converging with the 3D EXPERIENCE platform. So, what are your hopes, fears and dreams around all of this?

You’ll be able to watch the live webcast here for the SolidWOrks World General Sessions each morning. They kick off at 8:30 CST each morning, so tune in and let us know what you’re waiting/hoping to hear.

What do you want hear from SolidWorks this year?

Read Your Hopes, Fears and Dreams. What Do You Want To Hear From SolidWorks? at SolidSmack.

SolidWorks Xdesign, Innovation Platform and What It All Means

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SolidWorks World 2016 left 7,000 people overloaded by breakout sessions, inspired by customers, and smelling of the finest barbecue in the world. While the General Sessions were a bit all over the place, mingling product announcements amongst customer stories and keynotes (with beer, boobs and Yves Behar being the highlights), underlying it all was a very unapparent structure being erected while people watch on, networked and nursed really awful hangovers. Over the years, we’ve wondered, discussed and argued the direction Dassault was taking SolidWorks. I finally have some clarity on this and I think it’s about damn time to get it out there for all those frustrated with what’s being done with SolidWorks.


First, let’s take a look at a diagram I whipped up after multiple conversations with SolidWorks peeps.
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What does all that chicken scratching mean? Well, let’s break it down.

The ‘SolidWorks Innovation Platform’ is Everything SolidWorks

The ‘SolidWorks Innovation Platform’ was introduced at SolidWorks World this year. Getting users familiar with the concept, is important to users understanding how SolidWorks products are being developed and where SolidWorks products are going. “We’re going to be referring to the SolidWorks Innovation Platform a lot this year,” said Gian Paolo Bassi during the opening General Session. What is the SolidWorks Innovation Platform? Very simply it’s all things SolidWorks. To expand this, it encompasses what SolidWorks users user to innovate. It goes beyond only SolidWorks. SolidWorks is not simply one product any longer. It’s a range of products. The platform itself is not a product, it’s the assorted cookie tray in Bernard Charles hand.

My.SolidWorks

My.SolidWorks is an important aspect of the SolidWorks Innovation Platform. As Kishore Boyalakuntla (Senior Director Product Portfolio Management and SOLIDWORKS brand UX leader) confirmed, My.SolidWorks is the central hub for all things SolidWorks. It’s powered by Dassault’s NetVibes and Exalead products. It’s an integral part to the idea of platform of connected products. They loaded it up with more features last year, and you can expect more features and interconnectedness to come. Of course, My.SolidWorks is optional, but it’s there to get the most out of all the products and ultimately, it could be the hub that eases the transition to a new modeling environment.

Xdesign: The SolidWorks Browser-based Development Path

Outside of My.SolidWorks and SolidWorks Online Edition (powered by Frame), we’ve not seen any browser-based development talked of since 2010. That changed this year with the announcement of SolidWorks Xdesign, a browser-based, platform-independent application that includes modeling, design guidance, model based definition (MDB), collaboration and the first component of Xdesign, named Xdrive, for file management. According to Gian Paolo Bassi, beta will start soon, with product availability in the Spring of 2016.

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The Xdesign interface showing model tree, tools and versioning. Image: BeyondPLM

How does This All Work Together?

Remember that diagram? That lays it out as explained and confirmed to me by multiple people at SolidWorks. My.SolidWorks is the web-based hub for all SolidWorks products, both desktop (SolidWorks, MDB, SWCD, SWID, Visualize, Composer, etc.) and cloud (Xdesign, Xdrive, etc). All of this together makes up the ‘SolidWorks Innovation Platform’. Dassault’s 3DEXPERIENCE Platform is the underlying layer that provides the tech/services for all of those products (just as parasolid modeling kernel, owned/developed by Siemens, is used by those products).

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So, SolidWorks has two clear development paths–Desktop and Browser. They’re using their treasure trove of technology to build out those products–Oh, and speaking of products, when you see Dassault use the work ‘Experience’ or ‘Experiences’ that For example, it’s not just a portfolio of industry solution products, it’s a portfolio of industry solution experiences. They’re not just delivering products, they’re delivering experiences. They want to replace things, with experiences, e.g. the Internet of Experiences, instead of the Internet of Things. See how that works?

Now the big question. Does all of this make sense to you now?

Read SolidWorks Xdesign, Innovation Platform and What It All Means at SolidSmack.

Model of the Week: Super Bowl 50 Ring by Diego Taccioli

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This weekend, Super Bowl 50 takes place. Panthers vs. Broncos. Newton vs. Manning. One will walk away with the coveted Super Bowl World Champions Ring. Jewelry designer Diego Taccioli, from Slice Lab, and former artist-in-residence out at Autodesk’s Pier 9, imagined what the ultimate Super Bowl Championship Ring would look like.

Designing it in Fusion 360, he created an Instructable that breaks down his process and includes an STL file for download so you can 3D print a version of it for yourself. This would be a great model to test your printer’s ability to print detail. Pretty sure you’ll need to provide your own diamonds though.

“As a local San Francisco designer and a big football fan, this ring was a fun design exercise for us at Slice Lab. This Instructable will show you how we went about creating a 3D printable design of a championship ring. The majority of the modeling form was done in Fusion 360. Thanks to its T-splines based tools, we seamlessly went from concept to nearly final designs in a matter of days.”

All the detail is included on the ring (even diamonds), but as an .STL, it’s all one mesh. You can download the files here on Instructables.

Have a model you think everyone needs? Share the link and details with us here!

Read Model of the Week: Super Bowl 50 Ring by Diego Taccioli at SolidSmack.

Cloud Services and Security: 5 Reasons Engineers Should Use The Cloud

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Presented by
collaboration in Onshape

“No way” you say. “Cloud services aren’t ready for prime time. They’re not secure/fast/reliable/full-featured enough for my business.” Let me tell you why you’re wrong.

Spoiler

Whether I’m using email, LAN, sFTP, or good ol’ reliable sneakernet, using cloud services are not only just as safe as what I’m currently doing, they’re probably far safer.

When I design products for companies big and small, I eventually have to communicate my designs to somebody. Even if I worked in a maximum-security off-grid underground bunker, at some point I have to send data to clients, machine shops, or factories.

Here are my options:

  • Drawings on paper (c. 1425)
  • File on a magnetic tape or equiv. (1928)
  • File via email attachment (1971)
  • Your-Favorite-PLM-System (1982)
  • Dropbox/Box/gDrive/OneDrive (2007)
  • GrabCAD (2009)
  • Fusion 360 (2013)
  • Onshape (2015)

When I’ve used paper, sneakernet, or email to share files, I have a technical term I’d use to describe the ensuing situation: data constipation. That’s what happens when too much information moves through a small pipe, and the result is slow, unappealing, and often excruciating. Cloud services are the fiber in your data management diet: they keep things moving.

In this series I’ll debunk some common cloud myths, and hopefully explain why I think cloud services are actually the safest, fastest, most reliable, most fully-featured solutions available on the market. In this installment, we’ll focus on an IT manager’s first concern: security.

First, let’s talk about email.

1. Email is Bad

Fun fact: if you use email, you’re already using cloud services. If you’re using an in-house exchange server and Outlook, you’re using what’s known as a “private cloud.” Congratulations! You’re working like it’s 1971!

If you’re using a hosted web-based email system like Office 365 or Gmail for Business, you’re even cloudier. In fact, you’re up to date as of 1993. Well done, you techno-whiz you.

To share your CAD data, I can save an eDrawing (like it’s 1999!), zip that sucker and email it to somebody! Shoo dawg! Technologizzle!

But there are some pretty big problems here:

  1. The only secure email is one you don’t send.
  2. Seriously, email is ridiculously un-secure. It’s possibly the least secure digital communication medium we use. If security matters to your business even a little bit, then email is Just Plain Bad. (No matter how many stupid footers you add to your messages.)
  3. Once I send an email, I have zero control over what happens to that data. The recipient could forward it to My Nemesis, post it on a forum, or burn it onto thousands of DVDs and pass them out on street corners, and I can’t do a thing about it.
  4. Oops! I’m fired. Pick your favorite reason:
    • Accidentally sent to the wrong email address… at a competitor.
    • Didn’t include the attachment on a deadline; went scuba diving.
    • Included the wrong attachment (which happened to be a photo of your boss in a compromising position at the gym)
    • May-or-may-not have accidentally told my most important customer to do something physiologically impossible.
  5. Severe file size restrictions mean that anything larger than your average animated cat GIF gets stuck in the tubes, often arriving too late to be useful.
  6. Revision control is a nightmare; it’s impossible to have a single source of truth with files with various versions whirling all over the place.
  7. It is incumbent upon me, the sender, to perform any necessary data translation. (“Sorry, that STEP won’t open for me. Can you send over an IGES? Oh, and was that the latest version?”)

I guess we should stick to good ol’ portable storage devices, copying files onto USB sticks and running them around the office. Not so fast.

2. Sneakernet is Equally Bad

You guys: floppy disks suck, and so do their various offspring. I don’t care if you use magnetic tape, zip disks, +RW DVDs, thumb drives, or a flash drive that looks like a frisky puppy: storing your stuff on a physical object is a very, very bad thing. Let me count the reasons:

  1. I can lose it.
  2. My Nemesis can find it.
  3. It can be damaged.
  4. Employees can take it home against company policy without my knowledge, without a paper trail, and there’s literally nothing I can do to stop it.
  5. As with email, I have zero control over the file after it’s received.
  6. As with email, I can accidentally send the wrong file(s), or, more commonly, accidentally include a bunch of stuff you shouldn’t have.
  7. As with email, revision control becomes impossible.
  8. As with email, data translation is up to me, the sender.
  9. What if somebody works directly from that thumb drive, makes changes, and that becomes the plan of record? How do I bring that data back into play?

So still bad, but at least it’s more secure, right? I mean, information disseminated using a pile of Laser Discs is way safer than using the Interwebbies, not least because it’s harder for Chinese Hackers to get ahold of those discs. We at SolidSmack hear this argument a lot when it comes to cloud security, and it’s deceptively appealing. The concept is known in security-speak as “Security Through Obscurity” (SOT), and while it may seem reasonable, it’s not generally well regarded.

“Most leaks start from inside.”

Obscurity is not a bad thing in itself, but it’s certainly not an adequate security strategy. The vast majority of data theft these days is accomplished through phishing, spear phishing, or other insider-based attacks, where an internal participant is used (knowingly or not) in order to compromise the system.

In the case of the Laser Discs above, what if an employee carries them home and uploads them to her GrabCAD public profile or, in an unexpected twist, sells them to the Russian Mafia? More realistically, what if that employee ships the discs to a supplier, and the supplier then passes them along to The Enemy? Most leaks start from inside, after all, physical media are just as susceptible to this kind of leak as email, and in some cases more so. The worst thing about this kind of leak is that it is completely undetectable, untraceable, and un-fixable. Once that data is in the wrong hands, there’s nothing you can do.

While it may seem counter-intuitive, cloud based systems are actually your best defense against the most common kinds of hacks, both for protecting against break-ins and, just as importantly, plugging leaks when they inevitably happen. But more on that in a bit.

So email is Bad, mailing around 6” floppies is Bad. What about the good ol’ Local Area Network and a quick FTP server? That works, right?

3. Yes: LAN + (s)FTP is also Bad

Let’s assume that I have a kick-ass IT guy named Boris who keeps his savings in gold bars buried in Siberia and owns a Caucasian Ovcharka named Buyan, and never smiles. I’ve given said IT bruiser enough time and money to set up a fully encrypted LAN with hardware-keyed two-factor VPN tunneling and a complete lock-down on external IP traffic.

Theatrical, sure. But effective? Hardly. After all that, I have the same fundamental problem as with email and physical media: all it takes is one misguided employee to compromise the whole system. If someone brings a thumb drive to work and copies a few files to work on at home over the weekend, my entire security scheme crumbles. If Boris turns on me, I’m done for.

And forget about FTP. Assuming Boris knows how to configure a secure sFTP port and expose that only to trusted clients, I still have the same data control problems as the above: as soon as the data reaches its recipient, that person is free to do whatever she want with it forevermore; revision control is impossible; leaks are inevitable.

(FTP is also just annoying. Do I really want to make my clients download a client just to access my deliverables? But I digress.)

The status quo is really pretty abysmal when it comes to security, not to mention efficiency or–god forbid–convenience. Running things this way is expensive, time-consuming, error prone, and far from secure.

It’s actually amazing that people have put up with this for so long. Pining for the bad-old-days of Retrospect backups on archival tape is absurd in an age when off-site storage is cheaper, faster, more secure, more accessible, less redundant, and less likely to melt in a fire or float away in a flood.

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4. Cloud Security Rocks

When I store data with cloud services, things are very different.

  1. My data is encrypted. A would-be thief would need to steal not only the data itself, but also the keys to decrypt it. In the case of a CAD platform like Onshape, he would even need to steal the server-side software required to interpret the data. Wholesale data theft in a system like this is not impossible, but it is utterly impractical.
  2. Older file-based cloud systems like Dropbox, Box, or Google Drive allow the user to create and destroy download URL’s on demand, or even self-destruct on a timer. Once I know the recipient has downloaded a file, I can destroy its URL, so no one else can download it. And, unlike email/sneakernet/FTP/etc, I can monitor access, pinpointing exactly who has accessed a given file, when it was accessed, and from where. Unlike email etc, all uploads and downloads are encrypted, so interception in transit is impractical.
  3. Database-driven systems like Onshape take this a step further: not only is my data end-to-end encrypted, but users interact with it without ever actually downloading any one coherent chunk of data. Onshape has no “files”: you just view the data directly in the browser. Disallow export for low-level users, and leaks are nearly impossible: if files are never downloaded, they can never be leaked. Employees can’t steal data on thumb drives anymore; just disallow export for those users, and they will be literally incapable of leaking anything. Even if that employee leaks his password to The Enemy, that enemy will only be able to view content, but never download it. And, I’ll of course be monitoring IP access, and will know immediately that an un-trusted computer is logging into one of my accounts. I shut down the account, fire the employee, and everything is fine.
  4. Oops! Meh, no big deal:
    • Accidentally sent to the wrong email address? Redact it.
    • Sent the wrong data to someone? Redact it.
    • Forgot to send attachment? What attachment? Attachments are for suckers.
  5. No file size restrictions. Users have direct access to exactly what you give them.
  6. Revision control is a breeze. I have one source of Truth, and everyone has access to it.
  7. Users can do data translations on their own. In Onshape, for example, if I grant the machine shop export access to a specific version of a specific part for a specific period of time, the shop tech can download any interchange format she wants–STEP, IGS, Parasolid, STL, Whatever–and doesn’t have to bother me for it.

(It’s not perfect, of course. Perfect security is impossible. If you’re a convenience store owner, you could prevent Twinky theft by putting all of the factory-wrapped pastry products in a bank vault out back, but you’d be preventing sales in direct proportion to your increased security. The more paranoid your security, the less practical it is to maintain. Security is about maximizing data utility while minimizing–but never eliminating–risk.)

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5. ABSOLUTE POWER

With any file-based system, all security comes down to trust: if I share a confidential file with my CAD guy, I’m entrusting my reputation to him. In a traditional data exchange, the recipient has all the power.

In a database-driven cloud architecture, the opposite is true. In Onshape, my CAD guy only has access to the specific things I grant, and I can revoke those privileges at any time. Adding two-factor authentication makes data theft from leaked passwords nearly impossible.

In the last few months, Onshape has increased the levels of control.  Users can specify if a shared peer is permitted to only view, view and comment, edit, or edit with additional sharing.  It is easy to imagine additional levels of control that are only possible with a cloud based system.

 

I’m not a security expert, but these guys are.

I’m no security guru, so don’t take it from me. Take it from the teams of world-class security SWAT teams at the Amazons, Googles, and Onshapes of the world. They’ve collectively invested billions into infrastructure that is both strong and resilient. I don’t care how good Boris the IT guy is, he’s not as good as AWS’s security Special Forces.

And let’s not forget that security-focused industries like the US Military, an increasing number of banks (including big ones) are using a combination of internal and external clouds more with each passing year. If AWS is secure enough to meet DOD security specs, can I seriously think it’s not secure enough for my engineering data?

So the argument that cloud services are not secure enough for engineering is, in my humble opinion, bogus. But what about speed, reliability, features, and the ever-controversial rent-vs-buy debate? We’ll take those one by one as this series continues. Stay tuned.

Read Cloud Services and Security: 5 Reasons Engineers Should Use The Cloud at SolidSmack.

SolidWorks ‘Apps For Kids’ Is A Capture It, Shape It, Print It Pack of Possibility

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When I was a kid, our “modeling app” was a pile of mud and a stick. Two sticks if we were lucky. Nowadays kids have more apps than they can shake two sticks at, but creative apps for kids have been limited to stacking cubes, coloring puppies and decorating cupcakes. SolidWorks is changing that with six new Apps for Kids, designed for kids 4 and up to build interest in STEM subjects and the product design process.


“SolidWorks Apps for Kids is something that we all hoped that we had when we were growing up.”
– Chin-Loo Lama, Senior UX Design Engineer at SOLIDWORKS

Apps For Kids

Apps for Kids was announced at SolidWorks World 2016 (SWW16) last week and a major highlight of the conference. People were excited to see this. Parents were excited to see this. Out of all the videos published by SolidWorks over the week of SWW16, the Apps For Kids video has had the highest number of views. If you’re a parent or around young children, you’ve probably set them down for a few lessons in SolidWorks or let them run loose in it. If you don’t have SolidWorks at home however, it’s not the most accessible software to build the spatial acuity of a child. And, while there’s Minecraft and similar games and programs, there’s nothing that focuses on the product design process. That’s what differentiates Dassualt Systemes’ Apps for Kids.

Altogether there are six apps:

solidworks-app-for-kids-01-capture-itCapture ideas and start a design story using pictures, video, or sound. Create inspiration boards, canvases and collages using any device.
solidworks-app-for-kids-02-shape-itShape ideas into 3D creations of any form. Anything a child can imagine, they can create with this intuitive and easy-to-use modeling tool.
solidworks-app-for-kids-03-style-itStyle the Shape It creations with color, stickers, backgrounds and more. Everyone loves painting, so we even made it possible to paint right onto the model!
solidworks-app-for-kids-04-mech-itMechanisms are made fun with touch-friendly, snap together shapes that work like they are actually real. Make things move or draw amazing spiral art.
solidworks-app-for-kids-05-show-itShow off any creation made in SOLIDWORKS Apps for Kids and tell a story using fun interactive slide shows.
solidworks-app-for-kids-06-print-itPrint a creation in 2D, 3D or one of the fun project-based formats and make the creations come to life.

Those who were around in 2004, remember when Dassault released ‘Cosmic Blobs’, a cross-platform 3D modeling software for kids–totally ahead of its time, an ‘app’ before apps were called apps–with sculpting and Mac support that some saw as a sign of things to come for SolidWorks. Whether it was or not, we’ll never know, with the website being shuttered at the end of 2008–right when touch-enabled devices and app stores were picking up interest. I can’t help but think Dassault lost out on a lot of opportunity between the time it discountinued Cosmic Blobs and the release of these Apps For Kids, but it’s great to see them bringing this focus back.

I’m encouraged by what I see so far. My only hope is that the apps are not dumbed-down, or too simplistic–it’s amazing what children can pick up. That the apps are highly accessible across OS and devices, and that context is reinforced across the tools, features and process.

Outside of what was shown at SWW16, details about the SolidWorks Apps for Kids are sparse. Beta is set to start early spring with a release scheduled for spring 2016 with SOLIDWORKS Education Edition. You can find out more and sign up for the beta at appsforkids.solidworks.com

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Read SolidWorks ‘Apps For Kids’ Is A Capture It, Shape It, Print It Pack of Possibility at SolidSmack.


Model of the Week: Mesmerizing Kinetic Sculpture

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Who doesn’t love a kinetic sculpture? If I was an inanimate object, my one dream you ask? To be made into a kinetic sculpture of some sort. Preferably one that is cool, mesmerizing and makes people question their sanity. One like this simple, and quite beautiful, kinetic sculpture modeled by GrabCAD user trinityscsp.

Inspired by Jennifer Townley’s Asinas sculpture, he modeled up a less elegant stand and gear assembly using a 57HS22 stepper motor. There two helixes, rotating opposite each other, contain sixty-five sections each which increase in size towards the middle.

Modeled in SolidWorks 2015 (with all SolidWorks files included, along with parasolid (.x_t), obj, 3ds, iges and and Simlab files), everything but the motor could easily be broken down into 3D printable components. In fact, all the major pieces are already separate. So, here’s the challenge: 3D print this sucka and share a video of it in action.

You can download the files here on GrabCAD.

Have a model you think everyone needs? Share the link and details with us here!

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kinetic sculpture

Read Model of the Week: Mesmerizing Kinetic Sculpture at SolidSmack.

This is What’s Happening with VR and How it Will Change 3D Design

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From Nintendo’s Virtual Boy in the distant past to the Oculus Rift now, VR has been sputtering into our future. This year however, is truly the year for VR (if there ever was one) with even more companies getting in on the advancements being made in replacing or augmenting our reality.

Leading the way is Facebook, Microsoft, Google and Apple. Facebook was first to commit big money to VR, acquiring Oculus in July 2014 for $2 Billion. Google unveiled Cardboard a month earlier at Google I/O, but it wouldn’t be until later that year that people would realize the possibilities with a build-it-yourself headset. Immediately following in January of 2015, Microsoft introduced HoloLens that takes a more augmented approach to enhancing your reality. And then there’s Apple, leading the innovation by following the lead of others, stoking rumors of their own VR device with research, VR teams and acquisitions over the past year. Needless to say, all of these companies are interested in VR and investing heavily into the technology.

Perhaps the most prophetic photo of VR’s potential is seen this week at the Mobile World Congress (MWC), where Facebook boss man, Mark Zuckerberg, strolls confidently past an oblivious crowd of VR-wearing flesh bags.

mark-zuckerberg-nicolas-debock-mwc-2016Image: Nicolas Debock

That’s a comforting image, isn’t it?

All of these companies are expanding their VR endeavors. Facebook and Microsoft are seemingly ahead with their own consumer VR device. So where do the others stand and how might this affect us as engineers and designers who use 3D software on a 2D screen all day?

Google now officially has a virtually reality division. The team isn’t very big with only ten members, but they want to keep it growing by shuffling current employees into the new department. One of the new VR members is Joshua To, a design lead for the apps unit. He and other designers will work under Clay Bavor, product manager and new vice president for Google’s VR department. The company also hired a content VR lead for Youtube.

Google already made headlines concerning VR a few years ago with the introduction of Cardboard. It proved to be a success, and Mr. Bavor  reports that Google has offloaded over five million of the VR viewers, despite sucking for the most part. However, they’re looking to expand beyond the ‘board with VR specialists working with them in other divisions like Youtube and Google’s “We like epic shit” Advanced Technology and Projects group.

Apple has also formed their own team dedicated to working on VR and augmented reality. Rather than turning to the inward absorption of employees, the company has recruited VR experts from competitors like Microsoft and Lytro. Along with this, Apple recently acquired the augmented reality startup Flyby Media, which previously worked with Google to develop the 3D positioning tech for Project Tango. Coincidence? Probably not.

Apple also hired Doug Bowman, who is one of the world’s leading researchers in VR tech. And apparently, Apple has been building prototype headsets for a few months, keeping tight-lipped until the carefully planned leak. This isn’t the first time Apple has tried to get into the VR game though. The FT reports that Apple tried in the mid-2000s under Steve Jobs, but scrapped the project since the technology wasn’t advanced enough at the time. Likely those notes are being combed over again.

Where does this put those of us who have worked behind a screen for the last few decades? As evidence in a video highlight by Microsoft and partner Autodesk, 3D could move off that flat screen very soon. AR lenses, such as HoloLens, that augment and enhance what we’re able to do with 3D software and 3D geometry would be a natural extension to the software we’re using today, with a transition to when, “it’s just easier to do it in VR,” and we suddenly see the flat panel monitor market tank.

Job requirement: 15,000 hours VR integration.

While being completely closed off from our surrounding by a VR headset sounds enticing (it doesn’t), it’s AR that makes the transition for us. This applies whether you’re in the office, in the field or at home. In many cases, it makes the argument for augmented more convincing–view the manufacturing facility within your cubicle, visit your home within the field, visit the office within the doctor’s waiting room. But then a full VR set, well, would we even need to go anywhere? No one wears their phone all day, right? Why would you think they’d wear a VR headset all day? Wait… Why would they need to take it off? Oh, there’s real reality. Don’t worry, once the VR excitement has settled down, they’ll have all the real reality you can handle boxed up in a nice package to purchase.

Above the sarcasm, there’s certainly some interesting potential with how were able to interact with a view 3D geometry. It’s sad that it’s purely focused around consumption of content–Facebook also unveiled Gear VR this week, with the potential “dynamic streaming” of 6K 360 degree video in 3D virtual environment. At the rate VR development is taking place, applications for 3D CAD software and product development are immense. For those of us already familiar with working in 3D environments, there could very easily more context and methods for designing in greater detail. Workspaces unconstrained by two dimensions. I’ve never been a fan of keeping 3D within a screen. The sooner we can bring it out into our environment, to provide context of design and functionality to generations who haven’t had that, we’ll see people developing ideas in ways that haven’t been possible.


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Images: Autodesk Fusion 360

Read This is What’s Happening with VR and How it Will Change 3D Design at SolidSmack.

Model of the Week: 3D Printed Business Card Case

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Business cards?! Who uses those anymore? Well, just about everyone. After someone has emailed and connected with you on Linkedin, it’s still fashionable and polite to hand them a slip of paper with your name and status on it, before they chunk it in the can.

And though most of your business cards are in the cardboard box they came in (with a few in your wallet to toss in that bowl for a free lunch at that Barbecue place), you’ll still need them from time to time. To facilitate the continued use of business cards, we bring you the this sleek, stylish business card case.

Designs by Tomáš Kubata and Martin Žampach of the be3D Creative Team, the case comes in two size options: 85mm x 50mm (3.38″ x 2″) and 90mm x 50mm (3.54″ x 2″). What we particularly love about this is the texture on the outer surface. Just think of the looks you’ll get at that next business luncheon, you dealmaker, you.

“The model has two parts, the casing and inner clever spring. Load the spring with business cards, snap it into the casing and you are ready to go! In case you run out of cards, easily remove the spring with your thumb and load it again as before.”

You can download the files here on Thingiverse.

Have a model you think everyone needs? Share the link and details with us here!

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Read Model of the Week: 3D Printed Business Card Case at SolidSmack.

Model of the Week: Fully-Animated Triumph 2 Cylinder 4 Stroke Engine

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I know, the last time you thought ‘fully-animated 2 cylinder 4 stroke engine’ is right before you had one tattooed across your entire back. This one, however, is one you can admire without having to re-break a fused spinal column and has 100% less back hair.


André Gasser of AGATECH submitted this dandy of a Triumph motorcycle engine animation on GrabCAD. Modeled by the AMAZING João Fonseca (original model here), it comes with all the parts and detail needed for you to download, open and point at whiles screaming out each individual part while also eating a pot of cottage cheese. André has included an OBJ, STL and a KeyShot .bip file. An STL? That means you could totally download this thing and go crazy trying to 3D print it.

Along with all that, Andre has included an animated GIF (which is pronounced like GIFT, unless you are uber-hip Steve Wilhite follower and pronounce it like JIF), which you can start at for 30 seconds, look at a white wall and see two cats playing Frisbee. He’s also left made it available for you to upload your own files, so remix, rerender or re-GIF it and share the awesome with others.

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You can download the files here on GrabCAD.

Have a model you think everyone needs? Share the link and details with us here!

Read Model of the Week: Fully-Animated Triumph 2 Cylinder 4 Stroke Engine at SolidSmack.

5 New Onshape Features Every User Should Know About

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Presented by
collaboration in Onshape

We’ve given you a quick overview of Onshape, but wow, there is so much more. More than I thought actually. It’s hard to keep up when they’re releasing new features every three weeks. But that right there, that is just one thing that makes Onshape such a powerful 3D modeling platform.

Now, you know Onshape is full cloud-based 3D parametric design. They have most of the features you would expect for mechanical cad design, but these five features just made me realize how much more there is, and ultimately, how quickly they’re turning around all those features requested by Onshape users. So, what better way than to show you than with a video? Mr. Adam put this video together that shows you the five features you definitely need to know about.

Did you know about those features? Oh, and if you want to try some of them out, you can have a go with the example model in Onshape here.

So, let’s break this down:

  1. Hole Feature
    This is awesome. Select the type of hole-simple, counterbored, countersunk–select a sketch point on a part, the parts to apply it to and BAM, you have a new hole.
  2. Feature Patterns
    For a basic pattern, select the hole, add an angle and quantity. But you can do even more with patterns using variables.
  3. Variables
    Give it a name, set a value, then use that to drive other features. You can define variables with basic equations but can also add some if-then logic and use array lookups.
  4. Tangent Mate
    Unlike any other mate, this allows parts to slide against each other. You can create a persistent tangential relationship and you can do it across multiple surfaces.
  5. Replicate
    Makes your assembly work super efficient. This intelligently assembles parts by taking the seed component and searching for similar geometry to automatically inserts each instance.
  6. Version Compare (Bonus!!)
    Visually compare versions, workspaces, or moments in history. You can see all the changes visually, right there in the viewport. What changed, who changed it and when it happened. So powerful.

So, these are features that have come out in just the last few weeks. And, Onshape has only been out of beta in the last two months! As Adam says in the video, “This thing is pretty baller.”

Definitely take a look. You can sign up for Onshape here.

Read 5 New Onshape Features Every User Should Know About at SolidSmack.

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