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Model of the Week: Moon City [It’s a City… INSIDE A MOON!]

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There are cities inside the massive head of a rotted out celestial being (name it!) but cities inside the partial shell of a small planet? …I dunno, I can’t think of one of those. Maybe that’s why our model of the week is so cool.

Jukka Seppänen recalls a concept drawing of a city inside a moon that has been destroyed. When he saw the drawing, he immediately wanted to create it in 3D. WHO WOULDN’T!? Jukka uses Blender, Sculptris, SolidWorks, and 3D-Coat for modeling and has a knack for modeling intricate structures. The Moon City model he created is just incredible, with loads of buildings and loads of details, along with a few massive craters on the outside (because meteorites don’t hit the inside of a hollowed out moon floating in space).

He printed this on his FlashForge Creator Pro 3D Printer. At the default size, running at 60mm/s with a 0.2mm layer height, he says the print took around 12 hours. Yes, you can have your own moon city 12 hours from now. Scale it up life-size and it’ll only take a few hours/decades more to create!

You can download the model and see the step-by-step on Thingiverse.

Have a model you think everyone needs? Share the link and details with us here!

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The post Model of the Week: Moon City [It’s a City… INSIDE A MOON!] appeared first on SolidSmack.


Top 3 Onshape Updates: Projected Curve, Bridging Curve, Merge Surfaces

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Late last week Onshape rolled out another major release. If I was to read into this at all, I would say preparations are being made for surfacing. Reason, to work with surfaces efficiently, you need to be able to work with curves and existing surfaces efficiently – this update adds a bit for all of that.

You can see the history and catch the latest updates on the Onshape What’s New page, but we’ve had some interest from readers and discussion around keeping closer track of the Onshape features, breaking down the latest, pointing out our favorites and highlighting the ones we think push ahead product dev for CAD in the cloud.

As usual, we’ll attempt to pick our ‘Top 3 Onshape Updates’ and provide a quick overview of the others. Tell us which one you like the best, which need work, or if we picked the completely wrong features!

The Stats:
Total Updates: 12
Total Updates YTD: 53

Top 3 Onshape Updates (04.13.17)

Projected Curve – Curvacious! Use two sketch profiles to create a curve at the intersection of two sketches.

Bridging Curve – Curvacitastical! Use vertex/point and/or an edge to create a curve between two selections.

Merge Surfaces – Curvacisuperlicious! Use ‘Add’ to merge a surface to an existing surface using the Extrude, Revolve, Sweep or Loft command.

Other updates

 

Conics – You can now create a conic sketch curve using the new Conic feature in the Sketch toolbar.

View-only User Collaboration – Users with view-only permissions for a shared Document can now use Follow Mode and see the Document edited live.

Delete Face – There is a new option to ‘Leave open’ that will delete the face/faces selected and leave you with an open surface.

Break View – You can now break drawing views, which is useful for long parts that extend beyond the border of the drawing.

Importing Curves – Onshape now supports importing curves. If you are importing CAD data with curves, you should now be able to see the curves in Onshape.

Curve Improvements – View curves as a separate item in the Parts List, and make them easier to hide/show/rename/delete.

Flip Dimension Text – Left-click a new elbow point in the leader to flip the dimension text to the other side of the arrow.

User Property Type – New option for property type called ‘User’ that allows you to search by name when entering a property value.

Offset Surface – Offset surface is moved out of the ‘Move Face’ command for faster/clearer access.

You can see videos that breakdown each new features here. We’ll be keeping an closer eye on what Onshape is releasing with each update, so let us know what features you’re watching for or want to see the most!

Ask questions and talk about Onshape on SmackTalk!  Our new community site!

The post Top 3 Onshape Updates: Projected Curve, Bridging Curve, Merge Surfaces appeared first on SolidSmack.

Model of the Week: Armored Piggy Bank [Hello, Sir Pigglesby!]

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What do you do with your pennies? Do I even need to ask? Look, I know everyone loves blasting a few penny out their nose, but like your grade school financial planner told you, “Your nose is gushing blood! You should be saving those pennies!”

Maybe saving pennies would be easier if we could do it using an, oh, I dunno, ARMOURED PIGGY BANK that looks like an ARMOURED PIG and goes by the name of MR. PIGGLESBY. And yes, it does exist.

Time to gather those snot-soaked pennies, because Louise Driggers has done what no one else has done – created an amazing, multi-part 3D printed armored piggy bank that looks every bit amazing as it sounds.

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See? Here’s the story behind Sir Pigglesby:

“Sir Pigglesby is a brave knight who serves in the army of the Sun. He wears a magic belt given to him by a Moon princess in thanks for joining her on a quest to rescue her parents from an army of Trolls. The belt (which bears the crescent insignia of the Moon Kingdom) enables Sir Pigglesby to carry an infinite number of objects without being hampered by bulk or weight. Only the chosen wearer can release the objects and as he is a noble, honest and loyal pig, he is in great demand to transport valuable items on the most dangerous missions.”

Louise has been working hard with professional commitments and helping her family in Lousiana recover for the devasting flood last year, so created him to “make anyone smile even on the worst days” and “protect those close to him, no matter the danger.” You have succeeded Louise, you have succeeded.

She uses a range of 3D modeling software including Blender, OpenSCAD, SolidWorks, Fusion 360, MeshMixer and Maya. For this design, she used Blender for everything but the threads which were modeled using Fusion 360. She printed all the parts using a Prusa i3 and Proto-pasta filiment.

You can download the model on Thingiverse and see the step-by-step assembly of Sire Pigglesby on Instructables! (Bonus! Check out here ball-jointed frog dolls!)

Have a model you think everyone needs? Share the link and details with us here!

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The post Model of the Week: Armored Piggy Bank [Hello, Sir Pigglesby!] appeared first on SolidSmack.

How Onshape Changes Traditional CAD – Real-Time Deployment

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Presented by
collaboration in Onshape

Anyone involved in product development knows there’s constant pressure to get to market faster. However, success often comes to, not necessarily those who get to market faster but, those who are able to iterate and innovate faster. For that to happen, companies across every industry need tools that promote rapid discovery, decisions and delivery. That’s obvious to us in product development, but what we’ve found interesting of late though, is how Onshape is taking the concept of Agile Design and applying to Product Design.

In fact, Onshape wrote the book on Agile Product Design which happens to be a GREAT primer on the approach of using Agile Product Design to iterate and innovate faster. The whole of the process boils down to four key principles:

  • Real-time Deployment and Access
  • Real-time Data Management
  • Real-time Analytics & Control

Real-time Deployment and Access

Onshape is the first full, cloud-based CAD platform. Sure, it makes it independent of hardware or operating system, but more important is 1) deployment – get someone started in seconds – and 2)  access – anywhere, anytime, on any device. Less time wasted. No downloading service packs and configuring laptops. Those days… gone.

Many CAD systems would buckle under the weight of such a concept, no? Here’s the question though. What do Onshape’s Real-Time Deployment capabilities mean for an individual or company frustrated with the old way of doing things? Let’s look at four applications:

1. Instant Software Deployment
All members of a design team have an instant connection to their CAD system and CAD data the moment they are added. How long did it take you to get set up when you started your last job? The focus in Onshape is immediately shifted to the product design.

2. Instant Software Access
Onshape runs on a variety of software operating systems and devices, so whether you’re on a PC, Mac, or mobile device, you can access your data. Where do you have to be to access your data now? That accessibility with Onshape is simply a matter of launching your web browser or the Onshape app and getting to work.

3. Instant Upgrades & Updates
Everyone is always on the latest software version with no need to download or install updates. Are you on the latest version of your CAD software? The software is always up to date, but more than that, changes made by anyone on any device are instantly updated for everyone.

4. Instant CAD De-provisioning
When an employee, contractor or outside partner leaves the team, you can instantly remove their access to your CAD data. I don’t think I need to ask you what a pain this can be. With Onshape, there are no licensing transfers or deactivations, and absolutely no lingering “offline” copies of your IP.

More Than Theory

So, how does this work out in reality though? Well, this is why our interest is peaked. Agile Product Design is more than just theory. Onshape is seeing the reality of real-time deployment work out in their customer base. Neil Deshpande, Technical Lead for Coca-Cola Company’s McDonald’s Division, switched his engineering design team to Onshape. They went from a traditional CAD approach that took team-members weeks to get laptop and CAD access to a deployment of minutes with Onshape by just adding their email. Oh, and as quickly as access can be granted, access can be revoked.

That’s just one example of agile product design in action. It’s an approach that gets designers started faster and CAD admins on more important tasks. A new install is accomplished by adding the employee’s email. No need to request license codes or update service packs. When employees leave, they don’t have to uninstall, deauthorize computers, or call a VAR to assign a license to someone new.

The net result of Onshape real-time deployment is that everyone on the development team is more agile, free to chase down innovative ideas and rapidly iterate until they arrive at the right product solution. Take a deeper look at Onshape here.

The post How Onshape Changes Traditional CAD – Real-Time Deployment appeared first on SolidSmack.

Model of the Week: McCree’s Blackwatch Peacekeeper [It’s High Noon!]

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If you’re an Overwatch fan or just need an obnoxiously large and enormously uncomfortable, yet completely badass pistol to tote around, look no further. It doesn’t fire bullets, pellets, Nerf darts or anything else, but with McCree’s Blackwatch Peacekeeper in hand, people will know you mean business (nerdy, gamefan business). And, should you need to use it to defend yourself, you could do worse than a solid, gun-shaped chunk of solid plastic.

Jill Cope is our fav new, super geeky prop maker supreme. She’s made all sorts of weapons including Hanzo’s bow from Overwatch and the Underlight Angler Artifact from WoW. She runs Obsydiann Props building all sorts of costumes and props on commission. She shares quite a bit of her work on MyMiniFactory, including her latest work: The Blackwatch PeaceKeeper.

This gun is wielded by Jesse McCree in the new Overwatch Uprising. He’s 100% hero who likes both kinds of music – COUNTRY and WESTERN. He’s only 6’1″ tall but needs a weapon that matches his attitude. Total size of Jill’s prop is 14″ x 6.25″ x 2″. There are no moving parts on this version, but she has plans for another. Me, I’m thinking a Nerf Strongarm mod. Oh yeah!

You can download the Peacekeeper exclusively on MyMiniFactory. (Bonus: Check out Jill’s other builds!)

Have a model you think everyone needs? Share the link and details with us here!

 

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The post Model of the Week: McCree’s Blackwatch Peacekeeper [It’s High Noon!] appeared first on SolidSmack.

Model of the Week: Squishy Turtle + ID Design Process [Endless Turtle Squishing Fun!]

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If any of your hobbies involve turtles and/or squishing things with your fingers while giggling like a schoolchild hopped up on oatmeal pies, you’re going to love our model this week.

Jacob Stanton, also known as ‘jakejake’, has created a small turtle toy that squishes down and bounces around on its springy little legs. They’re so squishy, you could make a bed of them. That’s right, a squishy turtle bed. Not weird at all.

The Squishy Turtle model is a simple 5-piece assembly with five additional shell variations. Each part is designed to print with ABS or PLA, with PLA using for the prints you see here. The top and bottom snap together with two small H-clips, while the sliding head/tail piece rests between. The design is impressive with no support required and loads of possibilities for shell customization!

What does it look like in action? Have a look:

On his website, Jacob provides a detailed breakdown of the design process behind the Squishy Turtle. He describes just how much thought goes into something so seemingly simple and the nice surprises discovered after the 3D modeling begins.

While 3d modeling the turtle, I realized that the lower half, the flexible part, and the legs could all be one piece. This really simplifies the construction, and is possible because of the 3D printing technology’s limited ability to print overhangs. I made sure that most overhangs were “bridged” and some of the surfaces still look a little crusty when printed, but it isn’t too visible and shouldn’t affect the function of the print. After some trial and error, I got the base and shell each print in one piece and made a clip to hold the model together so no glue would be needed.

Read the rest here! You can download the Squishy Turtle on Thingiverse. (Bonus: The idea for the turtle came from his Mini Monster Truck. So much fun!)

Have a model you think everyone needs? Share the link and details with us here!
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The post Model of the Week: Squishy Turtle + ID Design Process [Endless Turtle Squishing Fun!] appeared first on SolidSmack.

Top 3 Onshape Updates: Composite Curve, 3D Fit Spline, DXF/DWG Import

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Onshape snuck one in on us last Friday. By which I mean, we totally missed the 11 new updates/improvements released that make the previous curve-rich update even more convincing that surfacing is maybe, could be, definitely on it’s way to Onshape. Oh, glorious day that will be!

You can see the past update history and catch the latest on the Onshape What’s New page.

Here, we pick our ‘Top 3 Onshape Updates’ and provide a quick overview of each. To see our previous picks, visit our New Onshape Features page. Tell us which one you like the best, which need work, or if we picked the completely wrong features!

The Stats:
Total Updates: 11
Total Updates YTD: 64

Top 3 Onshape Updates (05.05.17)

Composite Curve – Crakalackin’ Curve Combo! Create a single curve comprised of sketch geometry, edges, curves, or any combination of these.

3D Fit Spline – Click, click curve! Create a 3D spline through selected points. Start and End direction vectors and magnitude allow you to control the spline’s shape.

Insert DXF/DWG in Onshape Drawing – Use your existing templates! You can now insert a DXF or DWG into an Onshape Drawing. (SUPER important for migrating to Onshape.)

Other updates

Sheet Metal Fillet/Chamfer – Break that edge! You can now fillet and chamfer the corners of sheet metal parts.

Export DXF/DWG from Flat View in Onshape – Do this quick without needing to create a throw-away drawing.

“List” Type Properties – Select lists, yeah! Company owners and admins can now create properties that allow the user to choose from a list.

Composite Geometric Tolerance – You can now create composite geometric tolerances.

Drawing View Improvements – Now when you move a drawing view with linked views, the annotations on those linked views move as well.

Derived Feature Improvements – Insert any curve with the Derived feature. (Limited to helices previously.)

Documents Page Improvements – Small improvements have been made to the Documents page, including a new Create button and the ability to collapse and expand teams and labels.

Import Improvements – Onshape now heals imported geometry with problem surfaces. Also added is the ability to import PTC Creo 4 files and CATIA V5-6R2017(R27).

You can see videos that breakdown each new features here. We’ll be keeping a closer eye on what Onshape is releasing with each update, so let us know what features you’re watching for or want to see the most!

Ask questions and talk about Onshape on SmackTalk!  Our new community site!

The post Top 3 Onshape Updates: Composite Curve, 3D Fit Spline, DXF/DWG Import appeared first on SolidSmack.

Model of the Week: RepStroh Violin [Play That Fiddle!]

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Ya know, there’s nothing that quite matches the craftsmanship of a traditional violin… except for a weird ass instrument that is 3D printed and sounds just like a traditional violin.

Thingiverse user Sun Gear (I only now a few people named Sun Gear–His father is a music teacher named Keith Engle, so we’ll call him Sun Gear Engle), Sung Gear Engle, created a 3D printed stringed instrument based on the design of a Stroh Violin.

What is a Stroh Violin? Quite simply, a violin-style instrument that replaces the violin body for a MASSIVE HORN. Picture a gramophone attached to a violin neck. They tend to be louder than wood violins and have most recently been made famous by music artists such as Tom Waits and Shakira. J.M.A. Stroh created Stroh violins, Stroh Cellos, Stroh Guitars and more. Don’t believe me?

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Just goes to show you, you can stick a horn on just about anything. Anything except watermelons. THAT is frowned upon in most countries – I blame it on modern agriculture practices. DOWN WITH PESTICIDES!

You can download the RepStroh on Thingiverse. (Bonus: You will look especially cool playing this if you wear Sun Gear Engle’s Rave Mask!)

Have a model you think everyone needs? Share the link and details with us here!

The post Model of the Week: RepStroh Violin [Play That Fiddle!] appeared first on SolidSmack.


Model of the Week: 1932 Ford Hot Rod [Your New Project Car!]

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Have a hot rod project car out in the garage? Yes? No? What’s that? It’s more a pile of hot rod parts you say? If you look at my garage in the dark and squint hard enough, all of those boxes look vaugly like a hot rod… kinda.

A hot rod is #3 on my project dream car list. But, like me, perhaps you want to start smaller, like with a RC hot rod car – just think of how many of those you could fit in your garage.

Jason Suter set out to design his own documenting the process along the way. He has provided the files and instructions, but also the thought behind the process to explain his appraoch and help you build your own RC car. Jason chose a ’32 Ford hot rod design – here’s his final result.

Jason goes step by step through the complete process, beginning with the 3D modeling in Fusion 360 and designing for strength and 3D printing to painting, mods and assembly. This is a great model, both for its thoroughness and all the ways you can take it to make your own RC car build.

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He designed the body originally for SLS printing, but has now provided a version that is FDM-Friendly, recommending to print it in ABS or PETG.

You can download the 32 For Hot Rod Body on MyMiniFactory and see the scratch build on Instructables to build it yourself!

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The post Model of the Week: 1932 Ford Hot Rod [Your New Project Car!] appeared first on SolidSmack.

Coreform Uses Exact Geometry (Not A Mesh) to Bring You Next-Gen FEA

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Remember when you had to create a mesh of your model to run any sort of simulation? If Coreform has their way, that question may not seem so strange in a future with the old ways of FEA archived alongside fidget spinners and smartphones. It’s a new take on geometry analysis and the team behind it makes the possibilities even more convincing.

In December 2016 we learned Autodesk was ending T-splines and that former T-Splines Founder/CEO and then Autodesk Product Manager, Matt Sederberg, had a startup in his back pocket, Isogeometrx (founded in 2014), a company “dedicated to revolutionizing design and engineering in the automotive, marine, and aerospace industries by providing tools and technologies for integrated design and analysis.”

We now have a clearer picture of what that is.

Isogeometrx is now Coreform with a goal of developing high-end simulation tools based on Isogeometric Analysis (IGA). Their team is a who’s who of IGA and 3D geometry experts and researchers who have developed a proprietary analysis-suitable CAD technology called “U-splines” (“Unstructured-splines”).

Through the U-spline technology, their tools will use IGA to run simulations on the exact CAD geometry without the need to defeature and generate a mesh prior to running a simulation. To get a better understanding of what IGA does, you’ll want to read over their one-page primer on the subject. To highlight:

Traditional FEA programs require a snapshot of the CAD, often simplifying the model by removing details like holes and fillets, and freezing the model resolution at a certain tolerance by converting it to a mesh.

Since the CAE model is disconnected from the original CAD model, transferring FEA results back onto the CAD model may take just as long, if not longer, than creating the original CAE model.

In contrast to the laborious and error prone process of translating CAD into CAE models, isogeometric analysis (IGA) performs the FEA simulation directly on smooth CAD geometry.

Here’s the infographic to help explain it:coreform-iga-01

Though the concept of IGA has been around since 2005, no companies have taken advantage of the process to develop 3D CAD tools. Coreform will be the first. So if you’re tired of generating mesh after mesh after mesh, they’re one to keep an eye on.

They’re coming out of stealth, slowly, but you can find out more about what they’re up to and sign up to be notified of products on their website.

The post Coreform Uses Exact Geometry (Not A Mesh) to Bring You Next-Gen FEA appeared first on SolidSmack.

How Swissomation Delivers Precision Manufacturing Using Fusion 360

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Sponsored by
Autodesk Fusion 360

I’m not sure what you think when you hear the term ‘precision manufacturing’ but when I saw the 7+ axis micro-machining capabilities of Swissomation, I was completely floored. They take precision to the ultimate level.

The company has over 70 years of experience working with some of the largest manufacturers in the U.S. They have locations in Texas and Virginia with machines that can take on the smallest parts and most intricate prototype, up to millions of units for a production run.

They used Fusion 360 for the modeling, but Fusion 360’s integrated CAM and collaboration capabilities have optimized their process and changed the way they’re able to interact with and get feedback from customers.

I talked with Swissomation President, Christian Welch, to find out more.

SolidSmack: What is at the core of what Swissomation is all about?
Christian Welch: So the mission for us is to make top quality parts for our customers. Not just as a supplier, but to really work with our customers. The ideal customer for us is one we can work with on a long-term basis. We’re not the kind of “get in, make money, get out” type of business. I really enjoy working with clients who need help with engineering, and the engineering side is my passion. Prototypes and production runs are our bread and butter, but helping people grow their business, helping people succeed, is one of my favorite parts of my job, and what I would say is at our core.

SS: What’s unique about the approach Swissomation takes to machining and prototyping?
CW: It’s really a commitment to customer service, as well as the quality in our abilities. We’ve got machines to cover a range of needs. You’ll see an image of a dime with dozens of parts on it. What sets us apart is the capabilities we have to make parts where you can put 10,000 in the palm of your hand all the way up 10 inches.

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There’s a wide range of sizes we can handle. The Texas facility specializes in tiny parts up to 1/2″. The Virginia shop specializes in parts from 1/4″ up to 1-5/8″. So we work together very closely to be specialists. Not a ‘jack of all trades’ for everybody but to really, truly be able to serve a wide variety of customers as specialists. When you make this small part–parts that are three-quarters the thickness of a sheet of paper–Now you’ve made it. How are you going to clean it? How are you going to count it? How are you going to handle it? That’s where we come in as specialists in the field.

SS: What 3D software is used at Swissomation?
CW: We switched from SOLIDWORKS to Fusion 360. With Fusion 360, the integrated CAM and collaboration tools are really important to us. We use the collaboration tools a lot, with smaller companies or even larger companies where we help on an engineering project.

SS: How are Fusion 360’s collaboration capabilities utilized?
CW: We’ll ‘live review’ a drawing and interact without having to buy software or services like GoToMeeting. I can show them everything with a browser link–no software to install at all. Whether it’s an engineer or someone in marketing, I can show them and say, “Hey, you see this circle right here, I need this to look like this.” I can explain it and they understand it.

In the old days of SOLIDWORKS they had to install eDrawings–they couldn’t install eDrawings or get it to read. Then I sent them a .exe, which the email service blocks. With Fusion 360, I can just send the link. If something changes I update and go. I don’t have to go through sending models back and forth. Fusion 360 just makes it very easy to collaborate with people on different designs.

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SS: How has Fusion 360 changed or improved your process?

CW: We also do design work. When we’re designing products for other people, the features that have improved our process is the integrated CAM, the collaboration and being able to do renderings. Within the eight-hour process for me to do it in SOLIDWORKS, I can hop into Fusion 360 and have something in two hours the first time. I can offload the renderings and simulations to the cloud instead of tying up my machine for three or four hours and have it back in 10 minutes. It frees me up to do something else.

SS: What advice do you have for others start-ups, inventors or those who need machining services?
CW: The best advice I can give to someone starting up is to learn Fusion 360. First and foremost learn Fusion 360. Watch some videos–it’s easy to pick up and go to work. And keep your cash flow going–that’s always a tough thing. With Fusion 360, it’s a no-brainer to me. It’s free for startups. I mean, how much better can you get your cash flow than ‘free for startups’. That’s a no-brainer. If you own a machine shop and you don’t have Fusion 360 and you know about it… you know there’s something wrong. I really say you should have your head examined but. (laughs) Here’s what I say, “If you are aware of Fusion 360 and the benefits of it and you’re not willing to pay $300 (per year) for it, you should have your head examined.”

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Your sales staff can have a copy to read drawings and talk to customers. Your engineers don’t have to have one copy of SOLIDWORKS in the back room that cost you $8,000 to buy and $2,000 a year, like I did, with one person knowing how to use it.

Teach your kids. Right now, I’m teaching my sons. One of my sons came to me when building a drone saying, “Hey dad. I lost this bushing.” I didn’t have to make them go through the process to create a bushing, bBut what they learned from going through that process is pretty cool. I love it and being able to spend time with the kids and to teach them, and ask, “How can you make this and 3D print it?” It’s just a great opportunity that we have to teach the younger ones. I could not afford to do that on SOLIDWORKS. When I had SOLIDWORKS, I couldn’t do it.

The post How Swissomation Delivers Precision Manufacturing Using Fusion 360 appeared first on SolidSmack.

Model of the Week: Cylindrical 3D Printed Periodic Table [C3H4O2 Fun!!]

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Yeah, that Periodic Table of Elements on your wall? The shirt of the Periodic Table you got for your college graduation? The tattoo you got of your name in Periodic table notation? Yeah, people laughed. But turns out, JOKES ON THEM. The Periodic Table is still…

SUPER AWESOME

So, you’ve got all that, maybe a mug and pajama set printed with the chemical formula for coffee (C8H10N4O2), but do you have a 3D printed Periodic Table? Well, maybe you got a brand new 3D printer for Christmas and you’re wondering what havoc you can wreak, or you have a 3D printer and you’re looking for a print to kick off the year. Look no further.

Ezequiel Skorepa has created the Periodic Tables to best all Periodic Tables. He has designed and printed a rotary, cylindrical Periodic Table with a carbon nanotube like appearance that displays all the elements from 1 (Hydrogen) to 118 (Oganesson) with mass and attomic weight for each. Here’s the final model in all of its glory…

Now, about the 3D print, Skorepa says, “printing the hexagonal pattern can be a bit difficult without supports. If you print it on PLA with a lot of ventilation, there should be no problems.” He lays out some very good instructions about printing the body, ball bearing, and colored elements. He used a Prusa i3 MK2 using its Color Print capability. Altogether, the structure has a diameter of 7.85″ (199.4 mm) and total height of 12.75 (324 mm). Scale it up to make your own sciency man/lady cave? I’ll leave you to it.

You can download the model on MyMiniFactory. (Bonus! You can view the 3D model and color setup here and here.)

How did I make that first graphic? This handy Periodic Table Writer (it’s super fun). And check out this nifty, dynamic Periodic Table of Elements.

Have a model you think everyone needs? Share the link and details with us here!

3d printed periodic table 3d printed periodic table

The post Model of the Week: Cylindrical 3D Printed Periodic Table [C3H4O2 Fun!!] appeared first on SolidSmack.

Onshape Introduces Parametric Modeling 2.0 – Upends Configurations, Slaps Standard Content.

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Onshape Configurations - Parametric Modeling 2.0

Last week Onshape released possibly the most major update since launching out of beta. This week they introduce “Parametric Modeling 2.0” on the 30 year anniversary when parametric modeling software came screaming onto our screens.

I think it’s important to point out up front that, though I like the idea around Parametric Modeling 2.0, this is more than reviving and redefining a worn, old 3D design term. What’s more important is this — the features that define Parametric Modeling 2.0 differentiate Onshape from any other CAD tools.

What are these features?

  1. Configurations
  2. Standard Content
  3. Multi-Part Design
  4. Managed In-Context Design
  5. Simultaneous Sheet Metal Tools
  6. Custom Features

They’re not completely different features, but they are features reworked to help us as engineers and designers work better. And if you’ve used any of them, you’ll wonder why it wasn’t ever done like this before. Let’s take a look.

Configurations. Done Right.

How could you build out multiple configurations parameter differently than how it has been done? Here’s how Onshape explains it on their blog:

Other CAD systems require all configuration options to be represented in a single table with entries for each conceivable permutation, which in some cases can lead to hundreds or thousands of rows in that single table. As configurations get more complex with more options, that table grows exponentially – making it virtually impossible to understand, troubleshoot or manage.

If you’re like me, you know those CAD systems, and you’ve built out MASSIVE spreadsheets of configurations – getting extra points for color coordinating rows and columns, of course. They were a thing of beauty, AND SIMPLY SOUL SUCKING. Though lathering yourself in the time-absorbing suds of spreadsheet bliss sounds exotic, using them to build large design configurations is a time-consuming and file size increasing pain. They continue:

Onshape lets you build complex families of parts by creating separate small tables for each set of independent configuration options. This dramatically reduces the number of required table rows and cells. No more monster tables. For example, in file-based CAD, a simple bracket with 5 lengths, 5 heights and 5 hole patterns would result in an enormous 375-cell table to manage in a clumsily embedded Excel spreadsheet. In Onshape, this same configuration results in 3 tables of only 5 cells each and is edited with a native intuitive user experience.

In other words, standard, single parameter configuration are similar to building your typical configuration table, but when you add other parameters (nested or sub-configurations), new tables are added for each parameter and a list of configurations, a feature/state toggle checkbox or a variable that creates configurations based on inputs or that can be used to define other configuration values. And, when inserting a configured model into an assembly, you get option selections, not a list of hundreds of parts to choose from.

Onshape Configurations - Parametric Modeling 2.0

Standard Content. Plus Auto-Stack.

Standard Content isn’t something new either, but Onshape has approached it differently. Obviously, the parts are built using Onshape’s new configurations, inserted by selecting the options you need. In addition to this, they all come with Mate Connectors, have an auto-size option to automatically set diameter and length on insert and an auto-populate feature to add hardware to all holes based on face selection.

Perhaps the most interesting part of the Standard Content feature is Auto-Stack. Additional hardware can be added in the same operation based on the face selection once again, and if you need to add hardware, like a washer in the middle of your stack, Onshape will adjust the stack automatically to locate the part correctly. For now, the standards supported are ISO and ANSI with others planned.

Onshape Standard Content - Parametric Modeling 2.0

These are the two new features announced last week leading the Parametric Modeling 2.0 charge. The others features we’ve covered before, features like FeatureScripts and sheet metal, are worthy of being included as well. They’re all a fundamental shift from previous methods, yet not completely unfamiliar. The other new features are worth checking out and Jon Hirshctick gives an overview of the six and how Onshape has approached and redefined Parametric Design through them.

If you’re using Onshape or any of these new features in production, we would love to know more. Get a hold of us and tell us your story!

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Model of the Week: Swiss Army Style Key Holder [I Key You!]

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3d printed key holder

So, you’re going to lunch with your boss again. You get out to your car when you say, “I wish there were a small chipmunk creature that stores my keys in its chest cavity and greets me with a friendly chirp and a key for any lock I arrive upon.” Your boss says, “You’re FIRED,” and you both go to enjoy some mediocre bar-b-que… where you see a band of locksmiths WITH CHIPMUNKS ON THEIR SHOULDERS.

Outside a magical key holding chipmunk, something to hold your keys, that looks lovely next to your tactical pen, knife, coin wallet and Glock, would be quite the helpful device. Aaron Warbinek, aka Protean Man, offers up a slick design that does all of that.

His ‘Proteus Key Holder’ is a simple two-piece 3D print to trap your keys Swiss Army knife style and keep it all stylish. He explains:

This works like a swiss army knife with your keys folding into the holder. There are two ends where your keys can be attached to. The center bolt keeps the keys from crossing onto each other. You can fit as many keys as you want on this, just have to get a long enough bolt.

Yes, 10 keys or 100, this can hold them. He has four different version – 3mm bolts, 2mm bolts, large key ring, small key ring. You can get the bolt length by measuring your key thickness and adding 6mm (for the keyholder insets). He suggests using PETG, HTPLA, or ABS with a 75% (and up) infill.

You can download the model at Thingiverse. Bonus! Aaron also has a whiteboard pen holder that holds up to five pens. Snag it here!)

Have a model you think everyone needs? Share the link and details with us here!

The post Model of the Week: Swiss Army Style Key Holder [I Key You!] appeared first on SolidSmack.

Vention Snags $3.5M Seed Round For Their Machine Design Platform

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vention 3d machinebuilder

You remember Vention, right? The web-based machine builder and social marketplace? They just popped the champagne announcing a seed round of $3.5 million CAD ($2.8M USD). The financing was spearheaded by White Star Capital and a band of previous investors, Bolt and Real Ventures.

That’s no small bag of coin. And it comes on the heels of a few significant developments for the Vention platform. First though, if you’re not familiar with what Vention does, have a look at a new video on, their pride and joy, the 3D MachineBuilder:

Every time I see what can be done with Vention, I wonder why more 3D CAD software isn’t more like this. I do think it’s a direction we’re moving toward–more automation, context-aware user interfaces and more intelligent modeling and assembly processes–and Vention is leading the way. So, what’s happened with them over the past year?

  • They went from closed to open beta (June 2017)
  • Celebrated their first anniversary (July 2017)
  • 3D MachineBuilder used 15,000+ hours for over 3000 assemblies
  • 130 feature upgrades over 25 releases
  • MachineMotion Controller released
  • MachineApps open-source automation program tool released
  • Production and delivery of assemblies to North America, Europe and Asia
  • 200+ public assemblies published on the Vention marketplace

Vention is focused on one thing though–Machine Design. When I think about modeling an assembly of a test bench, utility cart, shelving system or assembly station, traditional CAD now seems tedious (even with all the standard hardware modeled)… And that doesn’t include procurement. Vention brings the standards, the assembly, and the procurement all together. Does that make it a new category of CAD software? Vention CTO, Max Windisch, thinks so. Here’s what he had to say:

Over the last 12 months, we established the foundation of a new category of CAD software. Our sole focus on machine design combined with tight hardware component integration enabled us to build an array of intelligent and automated features that could never have been possible with traditional CAD software. We are now entering a new phase of development with a greater focus on design automation, large assembly management, and In-CAD industrial automation.”

The focus on Machine Design alone surely helps in the automation of going from design to build. But I can’t help but think how this could apply to other assembly design or CAD in general. Here’s looking forward to more software companies considering the process as a whole and props to Vention for getting there first.

The post Vention Snags $3.5M Seed Round For Their Machine Design Platform appeared first on SolidSmack.


Sketchfab Launches Sketchfab Store, Lets Designers Monetize 3D Models

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sketchfab store

For the entrepreneurial 3D modelers out there, there is no shortage of 3D file marketplaces to generate a nice little bit of side revenue. But when it comes to 3D on the web, Sketchfab’s YouTube-like ecosystem of discovery, publishing, and sharing has consistently been among the most user-friendly.

The new Sketchfab Store is the next logical step for the company to connect over 2 million 3D files to eager buyers looking for top-shelf 3D models.

“We’ve seen a growing need and market for 3D assets, especially as VR and AR have become more mainstream,” explains Sketchfab co-founder and CEO Alban Denoyel in a company blog post. “We introduced a download feature in 2014, leveraging Creative Commons licenses. This feature has proven to be very successful, and today we see more than 200,000 downloads every month, for a cumulative total of more than 2.5 million downloads. These have been used for every conceivable use-case from 3D-printing to classroom education to video games and experiential VR.”

So what, ultimately, separates Sketchfab Store from similar 3D file marketplaces?

For one, the company’s tried-and-true 3D viewer lets you explore the anatomy of models right in your browser. Additionally, the company takes the hassle out of adding technical information by auto-generating polygon count, the number of textures, material types, and other standard file information.

Sketchfab store

As of their beta launch, the Sketchfab Store has over 2 million models. New models—and ultimately, sellers— will be added gradually as the store evolves from the testing phase—which also includes a rating system, an API, and other typical e-commerce goodies. Considering the number of Sketchfab users, I expect that number to only climb higher over time. Head over to the Sketchfab Store to check it out—or become a seller yourself.

The post Sketchfab Launches Sketchfab Store, Lets Designers Monetize 3D Models appeared first on SolidSmack.

Model of the Week: Modular Aquaponics Wall [Stack Yo’ Veggies!]

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Usually, when I’m talking to someone about vegetables, it’s about making a room size bed of leafy greens, methods for stitching carrot and snap pea riot gear or practical locations for beet juice dispensers. But you have to GROW your veggies first before doing any such interesting endeavors.

Morgan Morey, a historied jeweller from the Isle of Wright, went outside his usual creative prowess of fantastical sculpted jewellry and figure design to create a practical, yet artful, aquaponics wall installation. Best of all, it’s MODULAR and serves a variety of functions.

The cans are all easily removed to work as individual pots. The system will be easily customizable for individual plant setups as each tin can be filled with different planting media. Best of all the water once its passed through the system becomes totally clean and fresh for the fish.”

I’ve been exploring ideas to create a countertop aquaponics fodder system, and this is one method that is really interesting. It’s a one-piece print that, with additional pipe connector attachment, connects and routes water through any quantity of plant sections. They can be used individually or separate and hold a standard tin can. Just think, you could grow an entire wall of rosemary, or thyme, or flowers to pick each morning and take you your lovely co-workers.modular aquaponics wall system

I can’t wait to print this, adapt it, mod it and see how it works on the countertop. One thing I think it ‘ll need is a base, wall or tank attachment, and upper attachment depending on height and weight–A full 12-foot wall of spinach is going to weight a bit… I may need more fish tanks.

You can download the model at MyMiniFactory. (Bonus! Check out Morgan’s other work. He’s got loads of Overwatch sculpts and some REALLY cool jewellery pieces. See them here!)

Have a model you think everyone needs? Share the link and details with us here!

The post Model of the Week: Modular Aquaponics Wall [Stack Yo’ Veggies!] appeared first on SolidSmack.

SOLIDWORKS WORLD and CSWP Celebrate 20 Years of Making You More Awesome

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solidworks world 1998 2018 20 years

Wow. Woooooow. This year, SOLIDWORKS WORLD and the Certified SOLIDWORKS Professional Exam (CSWP) turn 20. What’s that? You were at the first SOLIDWORKS WORLD in 1998? You ARE OLD–Old as the hills.

In 1998, I was at that first SOLIDWORKS WORLD (That was pre-SolidSmack… and pre-a whole lotta other stuff). I started using SolidWorks a couple years earlier (1996) when a lot of companies became more interested in exploring the third dimension. Seems like decades ago… because it was.

As Mike Puckett (friend, former blogger and now Senior Manager, World Wide Certification Program at SOLIDWORKS) recounts:

Way back in 1997, SOLIDWORKS wanted to create a way to verify the skills of its users, and a way to verify the quality of the training we were providing. So early in 1998 we launched the Certified SOLIDWORKS Professional (CSWP) Certification. While not the first certification we had developed, it was the first one that was available to our customers.”

It wasn’t until the year 2000 that I took the CSWP when I started working as an Applications Engineer for, SOLIDWORKS Reseller, MLC CAD Systems. Even though I went through certification for SOLIDWORKS Trainer and SOLIDWORKS Technical Support, the CSWP, as my final certification after a day-long exam, was the most memorable.

It’s 20 years now since the start of the CSWP and there are 16 certifications and over 46,000 certified SOLIDWORKS users on our small planet.

If you’re at SOLIDWORKS WORLD this year–well first, I would love to meet you if I haven’t–the CSWP team will be celebrating the exam with a special opportunity. Mike explains:

We’ll be debuting the new version of the CSWP exam at SOLIDWORKS World 2018 on Sunday, February 4th. We’ll be conducting testing as we normally do, but the only exam available that day will be the CSWP exam. What if you’re already a CSWP? There is nothing keeping you from taking it again! Your original CSWP and pass date will always remain, and IF you pass the newest one, you’ll simply have another CSWP added to your account with a newer date.

  • For those who do pass, you will be awarded a special certificate signifying that you passed the 20th anniversary edition, and you’ll also receive a goodie bag of specially branded swag.
  • You’ll also receive a voucher to take the CSWE exam, including all of the advanced topic exams at a future date.

20th Anniversary Edition CSWP? That’s all you. But they only have 240 testing spots available, so register quickly and prep yo’ head. And if you’re like I was 20 years ago, just starting off, running circles around 2D CAD users with your crazy SOLIDWORKS skills, don’t wait another two years to take it.

See you at SOLIDWORKS WORLD.

The post SOLIDWORKS WORLD and CSWP Celebrate 20 Years of Making You More Awesome appeared first on SolidSmack.

Concept Modeling in Fusion 360

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Fusion 360 Concept Motocycle

Do you like things wheels and that go fast? Are you looking to speed up your modeling process in Fusion 360? Then we’ve got just the ticket. Youtuber name notimportant posted a nice video on concept modeling in Fusion 360. He shares his process of developing geometry rapidly with just enough detail to convey your idea.

Concept Modeling in Fusion 360

Mr. name notimportant makes it clear that his aim is not for teaching “best practice” inside Fusion 360 but rather to help you “get her do!” He also points out that the entire bike from the skin to skeleton lacks adequate mechanical and manufacturing considerations. So with all disclaimers out of the way, go ahead click that play. Enjoy!

The model was intended only as a high-poly-model for rendering, making something for manufacturing is an entirely different approach than what’s in this video. – The Author

Design & Modeling Process Overview

The body of work shown in the video was done of a three day weekend with a total time investment of  appoxiamately 27 hours. The vision was to for concepting an an  super crazy electric racing bike with a retro flair.

Engine Cover Rendering Detail Front Wheel Rendering

Step 1 – Photo Bash Bike Underlay Image

 

2D Underlay Reference -Motorcycle photos bashed using Adobe PS and AI
2D Underlay Reference -Motorcycle photos bashed using Adobe PS and AI

Step 2 – Model Mode | Construct Using Simple Extrudes & Revolves

COMBINE Tool was used to make components.
Multi-body component geometry construction using extrudes and revolves. The COMBINE tool was used to make components.

 

Pattern Tool used to construct chain & sprocket
Design chain first using pattern feature. Afterward, match sprocket divisions to the chain.

 

Step 3 – T-Spline Mode | SubD Modeling for Body Panels

 

T-Spline Sculpted gas tank and seat
T-Spline SubD sculpted geometry construction. Four edge loops define perimeter with the middle filled in.

 

T-Spline Sculpted front fairing.
T-Spline SubD sculpted geometry construction. Patch division requires star points and becomes harder to control flow.

 

T-Spline Sculpted fairing w/ headlights
T-Spline SubD sculpted geometry construction. T-Spline body later converted to B-Rep.

 

T-Spline Sculpted engine cover fairing
T-Spline SubD sculpted geometry construction. T-Spline body later converted to B-Rep.

 

Step 4 – Patch Mode | Component B-Rep Surface Construction

 

Patch Mode | engine cover fairing
Patch Mode B-Rep surface geometry construction. Other quilts are used to trim or by stitching to complete cover.

 

Step 5 – Render Preparation | Sizing & Edge Rounds Used to Enhance Hights

Multi-size tube let rounds flow
Reduce tubing size on cross tubes to help Edge rounds flow and improve highlight distribution in rendering.

 

Round featured added to part
Edge rounds added to all component whether needed or not to improve highlight distribution in rendering.

 

Step 6 – Model Rendering | Design Component Alternatives Comparison

Old and New Trailing arm design
Trailing arm modification made to improve design aesthetics and enable all parts t fit.

 

3D Fusion 360 Model overlayed on original 2D underlay reference art. The final design stayed pretty true to the original vision.
Final design overlayed on original reference concept. Changes were made to areas where the 2D profile did not make sense in the 3D space.

The post Concept Modeling in Fusion 360 appeared first on SolidSmack.

Model of the Week: Howl’s Moving Castle [Your Head’s a Turnip!]

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Howl's Moving Castle 3D Print

So, maybe you haven’t been turned into an old lady who ends up in a walking castle powered by a wee fire-demon but, you gotta admit, a walking castle is pretty darn cool. I don’t think it’s ever been better illustrated as it has in the 2004 animated film Howl’s Moving Castle (written and directed by Hayao Miyazaki). The trailer…

3D Design/Printing hobbyist, Mag-Net, has an appreciation for Japanese animation and 3D printing. His incredible 3D print of Howl’s Moving Castle is what happens when you combine the two. When I try to combine the two, I get the final scene from Akira… and screams, lots of screams.

Mr. Mag-Netty used ZBrush to create the model that stands 9.8″ (250mm) tall and weighs 1 lb (490g). He printed it on an Original Prusa i3 with a layer height of .15mm and no supports (except on the earpieces). Altogether it took about 44 hours to complete–the time it would take to watch Howl’s Moving Castle 22 times.

You can download the model at MyMiniFactory. (Bonus! Check out Mag-Net’s Turnip Head and Calcifier models from Howl’s Moving Castle and check out his other film/book inspired models here!)

Have a model you think everyone needs? Share the link and details with us here!

Howl's Moving Castle 3D Print

Howl's Moving Castle 3D Print

Howl's Moving Castle 3D Print

The post Model of the Week: Howl’s Moving Castle [Your Head’s a Turnip!] appeared first on SolidSmack.

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